![]() Maybe then you can try the online co-op and show off your skills to strangers. You might even get to survive more than a few minutes on a higher difficulty level than rookie. You’ll become more confident in using boost as an offensive weapon and not something to save your bacon when overrun with enemies. You’ll start to see the waves of enemies appearing in the background of the cool wrap-around levels rather than being shocked by their appearance. But then this game isn’t just about finishing all the levels, it’s about saving the humans in style too. The only downside to Resogun is that there are only five worlds to beat, which takes a few hours on the easiest difficulty setting. Damn you Housemarque! I’ve never even noticed that arrow before. Just when I thought I’d worked out most of the game mechanics, Housemarque go and post on their community forums asking if we’d found the overdrive minigame or wondered what the blue arrow that appears under your ship does. Housemarque are so evil they even let you juggle them in mid-air using your bullets and have assigned one action to trigger L2 – throw human. Or if you knock them to their doom off the bottom of the level, into water or lava. Problem is, if you drop them from a large height they splat on the ground and die. The humans even say things like “nice catch” when you pick one of them up in style. On the flip side, it’s bloody satisfying to swoop in a blast a keeper to death and scoop up the falling human in one move. I’ve died so many times desperately scrambling through waves of enemies just to get close enough to kill a keeper. Either way, when you hear the booming in-game voice from your controller (yes, your controller) announce “keepers detected”, it’s time to panic.įail to kill the keepers quickly and the humans are toast. Occasionally they’ve turn up in a big space ship and kidnap the human just like in Defender. Keepers, as I worked out, are enemies with a green aura around them. In return you get points, a smart bomb or shields to cause more mayhem. You release them when you kill the “keepers” of that particular cage and then you can fly them to safety to either of the escape pods/beams. ![]() The main point of the game is to save these tiny, green dudes trapped in cages around each of the five levels. I’ll admit, on more than one occasion, I’ve actually cackled with laughter while firing it. ![]() Once fired, time slows down and the screen becomes filled with devastating lightning bolts, explosions and showers upon showers of voxels from the legions of enemies that perish. You charge by killing enemies and collecting their green energy cubes before you can unleash it by holding down R1. You ship is armed with the overdrive weapon that is so over-the-top in its power. When you speed boost into a group of enemies killing every one of them in a huge explosion it’s simply breathtaking. With everything on screen composed of little cubes – called voxels – and also fully destructible, Resogun looks amazing in full flow. There were explosions and bullets everywhere as I attempted to kill anything that moved. The first few times I played Resogun it was absolutely crazy. As Resogun’s lead programmer, Harry Kruger told me in an interview at gamescom 2013 that Resogun’s highscore table is “a measurement of your skill.” In a world where you get achievements/trophies for simply starting a game, Housemarque’s high score obsession is great to see.
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